I like the game Antichamber, because it's a strange and fun puzzle game with unusual rooms (I love that idea) that defy the idea of 3-dimensional space.
I also liked Super Hexagon and want to get VVVVVV.
I liked Antichamber and VVVVVV a lot (though I wish VVVVVV was longer.) I also enjoy Trine, Trine 2, and Reus. Oh, and Surgeon Simulator. Can't forget about surgeon simulator.
Iji and The Spirit Engine 2 are some of my favorites. TSE2 in particular is an amazing side scrolling RPG with a well developed story. They also both free, so just give them a google and play them now so you don't remain a schmuck for the rest of your life for missing out on them.
I love Pathologic and Void. They're indie games by a Russian studio called Ice-Pick Lodge and they're extremely atypical games. Their games are rather weird and not that well polished, but the story is just utterly amazing and completely different from most games. In The Void you play as a mute person trapped in this eponymous place. The Void is, like the name suggests, a place of utter darkness populated by interconnected "rooms" which sometimes appear as islands floating eerily or just nonsensical constructions. What's clear is that The Void is coming apart and that everyone in it is going to die. There are two parties - The Brothers and the Sisters. The first are visually monstrous entities that obey a strict code that dictates how Color should be used and how The Void should be taken care of. The Sisters are beautiful and soft-spoken, sometimes to the point of perhaps being outright manipulative - that is up to you to decide though. They seem to be unable to leave their chambers and require Color to fill their hearts - which opens other rooms and has several implications in the story line that would be way too spoilerish. Your survival in the Void depends on your usage of Color. Color is your life, your mana, you spend it and invest it in certain things so you can have more later. But the Brothers are opposed to all usage of Color for reasons beyond your comprehension in the beginning. The game never tells you what to do and generally possess great aesthetics. You don't have to fight the Brothers, or help the Sisters - there is no stated objective other than surviving, though there are several endings to the game. It's got a very heavy philosophical backdrop with the entire Void being a metaphor for life and death. If you bother to think about your predicament in the game you will soon start asking all sorts of questions about the nature of the Void and how the main character got there. I'd like to link the Game Over cutscene to showcase the game's atmosphere a bit: Youtube
As for Pathologic, I'm in love with this game. It's about a rather isolated town, presumably on the edges of the Russian steppe, where an epidemic of Sand Plague breaks out. The town itself is incredibly eerie and it become apparent that few things are normal here or ever where even before the Sand Plague. Strange constructions such as the Polyhedron loom over the town, time seems to flow in a rather strange way and one of the inhabitants of the town was supposedly clinically immortal. For that reason one of the playable character, The Bachelor, Daniel Dankovski, a student of medicine arrives in town to investigate this claim that could be a powerful argument for his hypothesis on the nature of life and death. This initial quest is entirely replaced by a rabid race against time to save the town from total destruction from the Sand Plague and internal strife among the most powerful families. The gameplay itself, is again, boring, you have to walk soooo much in this game, but the story is just amazing. Again, you are given very little direction as to what you have to do and the conditions for 'winning' or 'losing' are not clear - besides the fact that you have to keep several people known as 'adherents' alive. The game plays as a sort of mix between puzzle solving, dialogue tree investigating, first person shooting, stabbing and lots of trying to make sense of anything that happens in the game. The great part is that a lot of the story is implied by the aesthetics of the town and the overall atmosphere way before anything is spelt out, giving you a sense that you're fighting an adversary beyond your comprehension - perhaps death itself, as the town falls into chaos and misery.
Other indie games you might want to check out are Analogue: A Hate Story if you like a rather original and intriguing VN, Hotline Miami is loads of fun and has an excellent soundtrack, Bastion is an all around great game, highly recommended.
I think that no game can compare to the charm that Botanicula brings. It's a wonderfully unique game in any way I can care to think of. Firstly, you play as a little group of five plant-y things. They only ever speak in gibberish, which is pretty awesome. Not only that, but every other character only uses gibberish – the only text that ever appears is on the title screen and the options screen. They use little animated image bubbles to convey their messages, and it's actually a wonderful way to narrate the story. It seems that emotions are a lot more easily shown through this method, or something! Secondly, it's funnily funny. At parts. The graphics are beautiful, the puzzles range from logic to intuition to twitch-movements, and the soundtrack is truly extraordinary. It's a suitable length, and has an abundance of easter eggs and hidden treats (literally – there's like 60 in total).
The actual story is rather simple: there's these strange spider things that suck the life out of your tree (which is basically the equivalent of your entire world). Mr Lantern (one of the characters you play as) has found the last remaining seed of the tree, and has thus taken the responsibility to run away from the spiders and plant a new tree, which would save everyone! He gathers his four friends, and together you run through a multitude of surreal worlds on this tree, trying to find a way off the tree. Sometimes you succeed, sometimes you fail, sometimes you get confused and just sit there smiling at the ingenuity of it all. Then you complete it, with a tear in your eye, and can live your life twenty times better than before. And more...!
Seriously, though, Botanicula is my favourite game of all time. There should be a law in place that forces everyone to play it at least three times. :3
Oh, and their actual site is here. You can play a demo of it there. But get it anyway!!1 :D
I don't think I could really justify my oppinions here (for now at least) but my preferred indie games are Braid (because of the global atmosphere and the way the game feels) and Super Meat Boy ( The movements are precise, and although the game is hard, it never really gave me the feeling that I died in an unfair way) , although I can list many others I liked... And if that doesn't bother anyone, it's what I'll do: -The Binding of Isaac -FEZ -Rogue Legacy -The Swapper -Starbound -Terraria -Antichamber -Hotline Miami And there are many others that don't come to my mind right now! Also, there are many others that I'm interested in! (For instance, I just became interested in Botanicula after reading SAPPHIROS's comment, and the games Voukras talks about seem so unique, I think I'll give them a try! :D)
Looking up the word 'indie', it sounds like MARDEK is an indie game, so there's that. Other than MARDEK, VVVVVV is the only game that I can think of right now, and probably the only 'traditionally' indie one. Or something.
Antichamber definitely sounds interesting though, I'll probably try it at some point.
Detail-wise, I guess I like VVVVVV because it's one of the few games that I feel really evokes an actiony fast-paced adrenaline awesome amazing wheeee spirit well. Like, really well. In particular, 'The Tower' I replayed over and over and over and over and over and over and over and over and over and over and over because it was just so *fun*, it's one of those games where you die a lot (I died a total of over 2,000 times), but death is so utterly temporary that it practically didn't happen at all. The graphics really fit the game it's picturing, the pretty colors combine with flashy shiny thingys, the absolutely amazing soundrack, and the fast-paced nature of the game to create an instant cure for boredom, sameyness, monotony, cancer, stupidity, depression, and not having epileptic seizures. It's name is really a pain to pronounce though.
I like CaveStory and Antichamber, I have yet to play Fez, The Binding of Isaac, VVVVVV (I hope I didn't get the number wrong), if you go on Kongregate, everything in my favorites list there that is an indie game, probably, and a lot of other games. I don't really know what are explicitly indie games, but I've liked the majority, at the very least, of the ones that I've played. Treasure Adventure Game and Minecraft are nice, The Powder Toy is fun, although I haven't played it much, Dino Run is good for passing time. There are more great ones too, but I can't think of them all. Blargh. There are more that I still have to play or haven't played enough of yet, that I'd also like to put down that I like or think I would greatly enjoy, so yeah. This might be useful anyway for finding more games to list and hopefully actually watch some day. D: